In an attempt to break down the Imperial system project into pieces, we sat down with the lead developer of Shadow Systems’ upcoming solar system project and a team of developers in the field to learn about how they’re developing it and what it takes to bring the system to fruition.
The story of Shadow System is the story of an epic battle to make sure that the Imperials don’t win, and it’s set in a galaxy where the stars have aligned, and the only way to stop them is to make them align.
Shadow Systems is a team that’s made a name for itself working on Star Wars and other blockbuster franchises, but it’s not a project for a simple reason.
The developer is a massive Star Wars fan, having played the game as a kid and then seeing it on the big screen, and he’s passionate about creating the kind of worlds that fans want to see in the movies.
The team behind Shadow Systems is also passionate about the Star Wars universe and its fans, and they’re doing everything they can to bring Star Wars into the solar system.
Shadow’s first project, Imperial System, was a bit of a flop, despite having plenty of potential, but that didn’t stop the developer from taking a chance.
The system, as we’ve come to know it, is a giant solar system where the planets of the far reaches of the galaxy align, and there’s an Imperial battle station that is a major player in the galaxy.
The game’s ambitious story is based on the events of the first two movies, which were released in 1977 and 1982, and both films had major influence on the development of the solar systems of the future.
In the film The Empire Strikes Back, a large space station that serves as the home of a large Imperial force is destroyed by an attack from a rebel force led by Yoda, who leads the Empire to defeat the Rebellion.
Shadow Systems decided to make a game based on this scene, so they decided to follow the film’s storyline and go with a similar premise.
They took the idea of Yoda and his Rebel forces and made it a bigger scale version of the same scenario.
So the Rebel attack destroys the station and Yoda takes control of the station’s systems, allowing him to launch a massive space battle against the Rebellion and the entire solar system that surrounds it.
Shadow systems first game was a huge success, and when the game was released, the developer’s team was already well into development.
Shadow Studios had been working on a few smaller projects, but they had a real shot at getting Imperial System into the hands of gamers, and this was their chance to make it happen.
“We had a few ideas that we had, but this was our chance to really put it together,” Shadow Systems co-founder Matt Stover told me.
“The story of the game wasn’t even in the final product yet, but we had a ton of ideas, and we really wanted to make the game.”
The developers were working on Shadow Systems first game.
Matt Stover, lead developer on Imperial System.
“We were just getting ready to put our final work together and get this game out to gamers,” he said.
“I don’t think we were really aware of the potential of what this game would do, but the fact that it had an incredible amount of potential is one of the reasons why we wanted to try and make it a reality.”
Shadow Systems team members worked on the game in a rented studio in Brooklyn for a couple of months, before the game finally shipped.
“It was a really stressful process,” Matt told me, explaining that it was hard for everyone, but everyone was working together to make this project a success.
Shadow Studios was also working on their first project in the video game industry, but even though that project wasn’t going to see the light of day, it inspired Matt and the rest of the team to keep working on the project.
“Imperial System was just another piece of a puzzle,” Matt said.
“[Imperial] was a game that we wanted in the game industry.
We wanted to be a part of that.
But we didn’t want to just be an indie developer.
We knew that we could make something really cool, but in a way that we were proud of.”
When I asked Matt if the development team has had any sort of feedback from fans, he laughed.
“Not really,” he replied.
“But we’re doing the best we can and trying to make things as awesome as we possibly can.”
Matt Stoff and the team at Shadow Systems.
The developers have been working for over a year on the first Imperial System game, but now they have to make some changes to make Imperial System work.
They want to make changes to the graphics, the sound effects, and to the music.
“All of those things were built on top of our idea of making